What “Terrace House” Taught Me About Writing

Terrace House, if you haven’t heard of it, is a Japanese reality show for people who don’t like reality shows. When I first heard of the show, it was through a friend at work. They described it as six strangers, three men and three women, who live in a house together to seek out romance with each other. It sounded like a dramatic time sink, and I said as such. However, my friend assured it me it was so much more than that. So, I started watching it, and she was right.

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Finding Inspiration and Why It Won’t Help You

Why Inspiration Won’t Help You

Inspiration is a fickle thing. It’s there one moment, but gone before you can even finish the first chapter that came from the inspiration to begin with. Inspiration is a great thing, but it is too unreliable to get your book finished. You should never wait for writing inspiration, just write. The hardest part is getting start, so if you just start writing, usually things will work themselves out. You’ll find a good rhythm and be much more productive in the long run.

However, I understand that inspiration is helpful. Inspiration is the lifeblood of creativity, after all. So, here is how to keep that inspiration alive:

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What “Death Mark” on the Nintendo Switch Taught Me About Writing

What is Death Mark?

Nintendo Switch's Death Mark

Death Mark is described on the Nintendo store page as an adventure game, which it very much is. You play as a man with amnesia who finds himself drawn to a mansion he doesn’t recognize, with a mark, described as a dog bite, on your wrist. You don’t know how you got it, why you got it, how to get rid of it, or even who you are, but you do know that the answer is hidden somewhere in this mansion, and that is where our story begins.

Now, my opinions on Death Mark are pretty neutral. I didn’t love it, and I didn’t hate it. The Nintendo Switch title is pretty run-of-the-mill Japanese, adventure game. It’s text heavy, which isn’t a problem, usually, but the story really drags at points. The whole amnesia thing is pretty played out for me, but the horror is definitely present and well-done. So, it falls into my, “happy I played it, but probably won’t play again” pile. However, even if it wasn’t the best thing ever, there can still be a lot to learn about writing from this title, and here is what I learned:

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